![]() All the crops “level-up” which basically just makes them give you more money. They’re permanent, don’t require watering or any tending to, and some of them bear fruit multiple times during a “year cycle.” If you plan to be playing the game long, they’re the way to go because they’ll eventually be net-positive after a week or so with no effort required. Trees were my primary method of making money. I didn’t even realize they were there at first. Given how much emphasis is given to decorative shit to purchase (which you usually spend diamonds on), why aren’t the sprinklers more cost efficient? Hell, they’re listed alongside the fencing items and are, as far as I can tell, the only thing in their category that actually does something besides sitting there. Having to give those up just to be able to let two squares linger without needing to micro-manage them like the world’s fussiest baby is ridiculous. And that sprinkler, instead of costing a reasonable resource to purchase, costs the relatively rare and valuable pink medals. ![]() ![]() Mind you, your tractor services nine-squares at a time. There’s a sprinkler you can purchase, but the sprinklers only tend to two squares. For example, there’s no way to set up an irrigation system to tend to veggies and flowers. It’s a simple, arcadey/mobiley setup, but one filled with gross limitations. I already feel like a monster for letting my Nintendog go 15 years unloved and unattended. I had no interest in watching them just stand around asking for food. Raising animals seemed unbalanced and too expensive, so I avoided it unless it was related to a challenge in the game. Flowers are also permanent but require constant watering to yield the best results. Trees are a permanent investment that will slowly result in a net-profit. I focused on slowly getting permanent resources to blanket my farm. And because there’s no ultimate end-goal, you’re free to go about things at your own leisure. There’s no micro-transactions that speed up the wait times, which probably was very tempting to include because drooling addicts such as myself would have caved in and bought them. If they start singing, I’m packing my shit and getting out of here. But the crux of game is grinding to get resources to grind more. Sometimes they’re a one-time thing (most of the veggies). Sometimes the objects are permanent investments that you eventually make a profit on (the cattle, trees, the flowers, or fish). The wait times vary, but the basic concept never changes: place object, tend to object, harvest object. You can also buy cattle, birds, and fish that you feed, wait, and harvest. Rinse and repeat about two-trillion times, and that’s Farm Together. Then you buy and unlock slightly more expensive crops that you plant, wait, and harvest for slightly more resources. Basically, you plant crops, wait a while, and then dig up those crops for slightly more resources than you put into planting them. But hey, those have a place in the big tent of gaming. It’s not so much a game as much as just a grind-for-the-sake-of-grinding time waster. A glossier, more polished, souped-up version of it. Still, choosing Tetris 99 over Farm Together is like selecting your drug dealer based on which one has the most teeth.ĭeveloped by XBLIG all-star studio Milkstone (whose game Little Racers STREET was featured in my 2013 Indie Royale bundle), Farm Together is a remake of their Xbox Live Indie Game it Avatar Farm. Granted, the two games have nothing in common besides their addictive, veg-out potential. Then Tetris 99 sunk its fangs into me and Farm Together fell completely off my radar. And, for a few days at least, it was just that. My substitute for Bejeweled Blitz on Facebook, which I used to and play half-engaged while the other half of me thought about work stuff. It was set to be my new zen-like gaming addiction.
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